How To Play Crabs

Jul 23, 2019  These 5 simple tips on how to win at craps will improve your odds of winning while playing craps. There are 11 numbers possible with a pair of dice; some easier to roll than others. Those unfamiliar with the game of craps are usually put off by the large betting fields and seemingly endless rules and betting combinations. Mar 04, 2015 This video briefly covers how to approach the game and the most basic bet of the pass line. Enjoy and subscribe! Leave comments and questions below. More videos coming soon. Please note: the.

  1. How To Play Craps And Win
  2. How To Play Craps For Beginners
  3. Best Way To Win At Craps
  4. How To Play Craps And Win
  5. Craps
  6. How To Play Craps At Home

The betting sequence starts with the come-out roll, which is the first roll of the dice. The come-out roll is the time to place Pass bets, by placing a chip or chips on the Pass line directly in front of you, or Don't Pass bets, by placing a chip or chips on the Don't Pass bar. Pass bets are betting with the shooter, and Don't Pass bets are against the shooter. A player designated the shooter then flings the dice to the opposite wall of the table. If the come-out roll is 7 or 11, Pass bets win and Don't Pass bets lose. If the come-out roll is 2, 3, or 12, that's craps, and Pass bets lose. Don't Pass bets win on 2 or 3, but 12 is 'barred'; Don't Pass bets neither win nor lose if the come-out roll is 12.

If the come-out is any other number, that becomes the 'point.' If the point number is rolled again before the next 7, Pass bets win and Don't Pass bets lose. If a 7 comes up before the point number, Don't Pass bets win and Pass bets lose. When the shooter 'sevens out' -- fails to make the point -- the dice are passed to a new shooter. Opportunity to shoot is passed around the table clockwise.

If the shooter is coming out, a plastic disk, black side up with the word 'Off' in white, will be placed in a corner of the layout, usually in a box marked 'Don't come.' If the disk has been flipped over to its white side, labeled 'On,' and placed in a numbered box, that number is the current point, and the upcoming roll is not a come-out.

'Field' bets -- for a one-roll bet that one of seven numbers will show up -- don't have to wait for the come-out; they may be placed before any roll by placing a chip or chips in the field area. Likewise, you may bet propositions or hard ways before any roll by putting a chip or chips on the layout and telling the dealer what bet you want.

The Best Bets
Although you may bet on any two-dice combination you can imagine, newcomers should limit themselves to the handful of bets that offer the lowest house edge:

  • Pass/don't pass: The basic bets in the game, as explained above, are also the best bets, especially when coupled with free odds. The house has only a 1.41 percent edge on a Pass bet and 1.4 percent on Don't Pass. Most players bet the Pass line, partly because they like the camaraderie of rooting for the shooter to make the point. Pass-line players are called 'right bettors,' as opposed to the 'wrong bettors' who play Don't Pass and bet against the shooter.

    The come-out is the best part of the sequence for a Pass bet -- there are six ways to roll 7 with two dice and two ways to roll 11, for eight winning rolls on the come-out. And there are only four losing rolls -- one way each to make 2 or 12 and two to make 3. Conversely, the come-out is the danger point for Don't Pass bets -- three ways to win, since the 12 is barred, eight to lose. Once a point is established, the Don't Pass bet is the favorite to win. Pass/Don't Pass bets are paid off at even money; that is, a winning $5 bet will return your original $5 plus $5 in winnings.

  • Come/don't come: These are the same as Pass/Don't Pass, except they are placed on rolls other than the come-out. For example, if 5 is established as the point on the come-out, you now may place a Come bet by placing a chip or chips in the area marked 'Come.' If the next number rolled is a 7 or 11, the Come bet wins; if it is 2, 3, or 12, it loses; if it is any other number, that becomes the point for your Come bet. If a 9 is rolled, for example, the dealer moves your wager into the box marked 'Nine,' and if another 9 is rolled before the next 7, your Come bet wins. If the 7 comes up first, the Come bet loses. If you wish, you may then place another Come bet. Don't Come bets work exactly like Don't Pass -- they lose if the next roll is 7 or 11, win on 2 or 3, push (neither win nor lose) on 12. If a point number is rolled, Don't Come bets lose if that number comes up again before the next 7 and win if the 7 comes first.

  • Free odds: This is paid off at true odds and is the only dead-even bet, with no house edge, in the casino. Once a point is established, a player may back a Pass or Come wager with a bet of an equal amount. This is done by placing a chip or chips directly behind a Pass-line wager. On a Come bet, the player must place the chips on the layout and tell the dealer it is odds on the Come bet. The dealer will move the odds bet into the same box as the Come number.

    If the point number is rolled before the next 7, the Pass or Come wager will be paid off at even money, but the odds bet will be paid at true odds of rolling that number -- 6-5 on a 6 or 8, 3-2 on 5 or 9, or 2-1 on 4 or 10.

    The combination of a Pass or Come bet with an odds bet lowers the house advantage to .8 percent. Modern casinos commonly offer double odds, in which the player may bet twice his original Pass or Come wager at true odds. This lowers the house edge even more, to .6 percent. Competition has sparked ever-increasing free odds offers. Some casinos accept free odds wagers of five, ten, and even 100 times the pass or come bet.

    Don't Pass/Don't Come bettors may lay odds after a point is established, giving the house the same odds the house gives a Pass/Come bettor on an odds bet. For example, if the point is 4 or 10, a bettor with $5 on the Don't Pass line can bet another $10 to win $5 if a 7 is rolled before the point (2-to-1 odds). That might not sound like a good deal, but remember that once a point is established, Don't Come bettors will win more often than they lose. Don't Come bettors who lay odds also lower the house edge to .7 percent with single odds, .5 percent with double odds.


©2006 Publications International, Ltd.
The possible dice combinations for each number can be seen here. Seven has the best chance of appearing, with six ways that it can be thrown.
  • Place/buy bets: Instead of waiting for a number to be established for Pass or Come bets, you may place the number by putting chips on the layout and telling the dealer what number you want. If that number comes up before the next 7, you win. The player may ask the dealer to take these bets down at any time, which cannot be done with Pass/Come bets. Pass/Come bets remain in effect until a decision is reached.

    After 7, the numbers next most likely to be rolled are 6 and 8. There are five ways to roll each of these numbers, compared with six ways to make 7. So the true odds are 6-5. If the player 'places' 6 or 8 in multiples of $6, the house will pay winning wagers at odds of 7-6. That leaves a house percentage of 1.52 percent--not as good as Pass/Come with free odds, but better than most other bets in the casino and an acceptable alternative for a bettor who wants quick action on these two numbers.

    The other percentages aren't as favorable: The casino pays 9-5 on 4 or 10, for a house edge of 6.67 percent, and pays 7-5 on 5 or 9 for an edge of 4 percent.

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Placing Bets
Alternatively, the player may 'buy' a number by paying the house a 5 percent commission on the wager. In exchange, the casino pays Buy bets at true odds. Since the house edge is less than 5 percent on 5, 6, 8, and 9, it doesn't pay to buy these numbers. However, buying the 4 or 10 can reduce the house edge to 4.76 percent.

Unless the player tells the dealer his numbers are 'working,' Place and Buy bets are usually off on a come-out roll. The bets will stay in the appropriate numbered box, but if the shooter rolls a 6 on the come-out, there will be no payoff for Place bets on 6. This is so that a 7 that's a winner on the Pass line does not also wipe out all the Place bets.

House Payout Odds For Winning Wagers

NumberPayoff
True Odds
House Percentage
49-5
2-1
6.67 %
57-5
3-2 4.0 %
67-6 6-5
1.52 %
87-6
6-5 1.52 %
97-5
3-2 4.0 %
109-5
2-16.67%


Other Possible Bets

  • Hard ways: There are four hard-way numbers -- 4, 6, 8, and 10. The number is rolled the hard way when both dice come up on the same number -- that is, a hard 6 is two 3s. On a hard-way wager, the number chosen must come up hard before a 7 or before the number shows up any other combination. House edge is 11.1 percent on the 4 or 10, 9.09 percent on the 6 or 8.

  • Proposition bets: These are one-roll bets. A bet on any craps, for example, wins if the next roll is 2, 3, or 12; it loses if any other number is rolled. House percentages are huge: 16.67 percent on any 7, 13.9 percent on 2, 13.9 percent on 12, 11.1 percent on 3, 11.1 percent on any craps, 16.67 percent on 2 or 12, 16.67 percent on 3 or 11, 11.1 percent on 11. These are all very fast ways to lose money. Avoid them.

Odds for One-Roll Propositions

  • Field: Another one-roll bet, the field pays even money on 3, 4, 9, 10, or 11 and 2-1 on 2 or 12. With so many numbers working, this is a very popular bet, but the house edge is 5.6 percent. A few casinos pay 3-1 on the 12, lowering the edge to 2.7 percent. That's not great by craps standards, but it takes the field bet below the house percentage in most other games.

  • Big 6/Big 8: These work much like placing the 6 or 8 -- a Big 6 bet wins if a 6 is rolled before the next 7. Unlike the place bets, Big 6 and Big 8 are usually paid at even money instead of 7-6. That gives the house a 9.09 percent edge. Don't make these bets -- place the 6 or 8 instead.

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House Payout Odds for One-Roll Propositions

Number
Ways to Roll
True Odds
House Pays
House Percentages
2135-130-1
13.89 %
3217-1
15-1
11.1 %
76 5-1 4-116.67 %
11217-1 15-1 11.1 %
12135-1
30-1 13.89 %
Any craps
2,3, or 12
48-1
7-1 11.1%


Craps Etiquette

  • To buy chips, place currency on the layout before the shooter is given the dice, and ask the dealer for 'change only.' Do not try to hand cash to the dealer -- the dealer is not allowed to take cash or chips directly from a customer's hand.

  • You may make Pass/Don't Pass bets, the odds bets backing them, and Come bets yourself by placing chips in the appropriate spaces on the layout in front of you. You also may make field bets by placing chips in the field yourself. On other bets, place chips on the layout and ask the dealer to make the bet. Once you've made your bets, pick your hands up out of the table area. Remember, craps moves fast, and you don't want to disrupt the game by deflecting the dice with your hands.The table has rails all the way around for players to store their chips. Keep yours directly in front of you, and keep your eye on them. Some players have been known to sneak a chip when another player is not looking.

  • When you are the shooter, you must fling the dice hard enough to hit the far wall of the table. The table supervisors will want to see the dice in the air -- you may not skid them along the layout.

  • Cheer the shooter, root for the point to come up, be as loud as you like -- provided you are betting with the shooter. Don't Pass bettors are not encouraged to join in the revelry. They are betting opposite most of the players at the table, and right bettors have been known to take it personally when a wrong bettor openly roots for them to lose. A player who lets loose with a loud 'Come on, seven!' is likely to endure glares or worse from the rest of the table.

Craps Strategy

  • You'll be facing the minimum house edge at all times if you start with a Pass or Don't Pass, followed by two Come or Don't Come bets, all backed with odds bets as large as the house will allow. If you're on a winning streak, you might increase to three Come bets following the Pass bet.

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  • Alternatively, players anxious to have the most common numbers working could start with a Pass bet, and if the point number is anything other than 6 or 8, then make place bets on those numbers. But keep in mind that the percentages aren't as good this way, and the Pass/Come method will have better results in the long run.

  • Craps requires a larger bankroll than most casino games. At a table with $5 minimum bets in a casino offering double odds, a player making the best percentage wagers at any given time will have $5 on the Pass line backed with $10 in odds, and perhaps two Come bets with odds in the same amounts. That's $45 on the table, all of which could be wiped out by one 7 roll. A player making $5 minimum bets at blackjack or baccarat will never be in position to lose so much at once. On the other hand, if the point numbers are 4, 5, and 6, and all come up before a 7, the player could see a return of $62 plus the original $45. Craps is the table game with the most potential for fast, large wins.

  • A few gambling jurisdictions have $1 minimum tables with proposition bets for as little as 25 cents. But in much of the country, $5 minimum tables are as low as they go. A couple of bad sequences at these tables can wipe out a $100 bill in no time. To have enough cushion to wait out the inevitable bad streaks, figure on buying in at a $5 table for at least $100, with another $500 in reserve for the session.

Craps is a fast-moving table game. The dice roll constantly, and players need to know the ins and outs of the various types of bets so they can place them within seconds without second guessing themselves. The guidelines in this article can help you make those quick wager decisions.

©Publications International, Ltd.

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There are lots of gimmicks in casino gambling, rule variations that are designed to make the gambler think that the casino is giving him something for nothing. Atlantic City blackjack rules seem more advantageous to the player, and are standardized all over the city, but they’re designed to prevent card counting.

Another gimmick you sometimes see in casinos these days is a game called crapless craps. Crapless craps is a craps variant that says, as a rule, that a player can’t lose a pass bet on the come out roll.

Crapless craps is sometimes called Ruse craps or Never Ever craps. Casinos added the game to take away some of their liability in losing on the come out roll. People play crapless craps because they are protected from losing on each come out roll, as in standard craps.

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Establishing the Point

The reason is the odds are decidedly against a player after establishing a point. Besides the normal point numbers, the player also might have the 2, 3, 11, and 12 become the point. Each of those is bad news for the player, because so few dice combinations produce a win. Only one of the 36 dice combinations is a winner on a 2 or a 12, while six different dice combinations produce a 7.

If you roll a 2 or a 12 on the come-out roll, then you’ll have one dice combination which wins. On the other hand, the house has a bunch of possible winning combinations, because they still hope a 7 appears. The odds on a single 2 or 12 bet in craps are between 7.14% and a 14.29%, depending on the house rules. Those are considered sucker bets.

How To Play Craps And Win

The odds are not as bleak with the 3 or 11 as the point, but the chances of winning still are not very good. Making a place bet on the 3 or 11 in standard craps has a house edge between 6% and 10%, depending on the house rules. Once again, these veer into the realm of sucker bets.

Don’t Pass Bet Isn’t Allowed

Players might be saying that they could simply make the Don’t Pass Line Bet and all would be well. Actually, Crapless Craps disallows the Don’t Pass and Don’t Come Bets. Gamblers cannot bet against the shooter in Crapless Craps. They are locked into the Passline Bet.

This is the rule which makes Crapless Craps such a bad betting proposition. If you don’t win on the come-out roll, then you are facing many bleak possibilities.

How

Best Bet in Crapless Craps

If an experienced player bets at the Crapless Craps table, they probably are betting on the Place 6 or Place 8 bet. This wager has a house edge of 1.52%, which makes it the best bet on a Crapless Craps table. Other place bets are available, but the odds are not as good for those wagers.

Why Play Crapless Craps?

Craless Craps keeps the player from losing on one roll. It also gives players a chance to gamble on riskier betting options. While that is not a solid option for frugal gamblers, many casino goers enjoy the chance to wager on riskier bets, because it gets their adrenaline pumping.

For the rest of us, it is best to avoid Crapless Craps when you find it in a casino. If you happen to be somewhere that this is the only form of dice shooting is this game, then wager most of your chips on the Place 6 or Place 8 bet. Be prepared for the fact that players don’t make place bets until after the point is established. If you must make a bet on the come-out roll, make the minimum qualifying wager on the Passline Bet, then make bigger wagers on the Place 6 or Place 8 bet (if it’s within your budget).

In most casino settings where this is an option, you’ll have the ability to play at the classic craps table. If you get the chance, choose traditional dice shooter over Crapless Craps any day.

Crapless Craps Rules & Odds

In crapless craps, which can be found at a handful of casinos across America, any number other than a 7 that appears on the come out roll becomes the point number. That means that crapless craps players are giving away the winning roll of 11 on the come-out in exchange for not crapping out.

Casinos make these new rules to fool gamblers who don’t worry themselves with the mathematics of the game. The idea is to make the gambler realize he’s giving away a sure-fire win (the 11 on the come-out roll) for 3 craps losses.

What’s the mathematical catch? Remember that the probability of hitting a point of 2 or 12 is only one in every seven rolls, while the probability of rolling 3 or 11 is just one in four. That means you aren’t really gaining much by avoiding the loss on 2, 3, and 12. Your total chance of winning on the come-out roll, as a result of these rules, is one in four.

The crapless craps rules alter the casino’s edge in their own favor, with a house edge for crapless craps being around 5.4%. That’s much higher than the standard house edge of 1.4% on the pass bet in a standard craps game with standard rules.

Another rule that’s a part of crapless craps games: there is no such thing as a don’t pass line bet. Crapless craps takes away the danger of losing on each come out roll, but it takes away so many ways to win that most serious craps players avoid the game altogether.

How To Play Craps For Beginners

Why Avoid Crapless Craps

The higher house edge, 5.38% compared to just over 1.4%, is the only reason you should need to avoid this version of craps. Ignore the fact that you can’t lose on a 2,3 or 12, because overall. you have a smaller chance of winning at crapless craps.

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Another reason to stick to traditional craps–crapless craps turns the pass line bet into one of the worst bets in the game. Yes, the standard 6 and 8 place bets are there, and many crapless craps players depend mostly on those bets, since the pass line is such a bad wager.

Crabs

More odds that move against the player with crapless craps: placing a 3 or 11 bet in crapless craps offers the house an advantage anywhere from 6 to 10 percent depending on the casino’s house rules. Bets on 2 or 12 are even worse, offering the casino between a 7.14% and a 14.29% edge, among the worst bets on the casino floor.

Winning at Crapless Craps

Best Way To Win At Craps

Though common sense holds that you shouldn’t play crapless craps because you are at such a great disadvantage against the house, some bets at the crapless craps table are still better than some other bets.

The best bets in crapless craps are place bets, especially 6 and 8, thanks to their low house edge of 1.5%. Another good bet is a place bet on 4 or 10, as they come with a house edge of around 1.6%.

Crapless craps also offers a few extra place bets that you don’t find in standard craps: the 2/12 and the 3/11. Don’t be too surprised when you find out that the house edge for place bets on these numbers is steep. Most casinos are set up so that the 3/11 place bet offers the house a full 10% edge. 2/12 place bets aren’t much better, with most house rules setting them up to have about an 8.5% advantage.

How To Play Craps And Win

Winning at crapless craps means avoiding place bets on outside numbers, especially what some crapless craps games call the “extreme” outside numbers, 11 and 12.

More on Crapless Craps Odds

Craps

The problem with crapless craps is that it takes away potential losses that aren’t as likely to happen. There is only one way to roll a two and one way to roll a twelve out of all 36 possible dice combinations. There are two ways to roll a three or an eleven. Compare those numbers to the six different ways there are to roll a big loser seven, and you’ll understand why casinos are happy to give away losses on 2, 3, and 12.

How To Play Craps At Home

Crapless craps is great for people who like to take big risks. Crapless craps rules exchange some of the rewards of standard craps for chances at making big money gambles. Some people will always prefer a riskier game, but the majority of craps players are happy with the risks inherent in the standard game.